Here is a short tutorial on how to bake MoGraph animations into keyframes, so you could easily import and play them inside Unity. Feel free to message me, if you have any questions.
Here is the result of a day spent with Boujou, Cinema 4d and After Effects. If somebody has any questions how it has been done, feel free to ask me.
Recently I haven been playing around with Cinema 4d and found a really nice tool for skeleton tracking from Kinect and sending all joints coordinates through OSC to a Cinema 4d plug-in. The plug-in automatically creates Null Object with every joint and records all movements as Key Frames. The tool is called NI Mate, made by Delicode. There are also plug-ins for Blender and Animata.
Here is a short example of me making a fool of myself in front of the Kinect :)
And here is a pre-recorded Cinema 4d Project, if you want to play around and dont have a Kinect device in hand.