Digital Merzbau

April 30th, 2013

Recently I stumbled upon this article http://www.gooood.hk/_d273178665.htm, which is about a simple proceses of generating complex forms from primitives. I couldn’t find any information, beside the instructions, so I decided to make my own implementation inside Openframeworks. The program takes OBJ files as input, then you could divide, extrude or intrude all mesh polygons and at the end save the mesh as an OBJ for importing and rendering in your favourite 3D program (Cinema 4d in my case). I plan to release the code and the program as binary as soon, as clean it up a little bit.

Here are some test renders:

face2

deer_crystal

flower

head2

inside

And just a demo of the program:

Screen Shot 2013-04-30 at 7.01.41 PM

You could follow all my experiments at: http://kamend.tumblr.com or http://pinterest.com/dimitroff/

My favorite Wolfram CA rulesets

April 17th, 2013

After watching Daniel Shiffman’s great video lecture about Wolfram’s Cellular Automata (this is plural for Cellular Automaton), I got inspired to try all rulesets one by one and see the results. Here are screenshots of my favorite ones:

WolframCA_Rule105

WolframCA_Rule101

WolframCA_Rule89

WolframCA_Rule75

WolframCA_Rule73

WolframCA_Rule45

WolframCA_Rule54

WolframCA_Rule57

WolframCA_Rule62

WolframCA_Rule30

WolframCA_Rule139

WolframCA_Rule137

WolframCA_Rule135

WolframCA_Rule129

WolframCA_Rule110

WolframCA_Rule151

WolframCA_Rule153

WolframCA_Rule163

WolframCA_Rule167

WolframCA_Rule169

WolframCA_Rule242

WolframCA_Rule215

WolframCA_Rule214

WolframCA_Rule193

WolframCA_Rule182